Yggdrasil posts 2017 results

News on 16 Feb 2018

The Cherry Group’s games development subsidiary Yggdrasil has published its Q4 and FY 2017 performance numbers, showcasing growth in revenues and EBITDA.

Q4 2017 highlights include:

* Revenues up 61 percent at MSEK 51.2 (Q4 2016: 31.8);
* EBITDA for the period increased to MSEK 21.5 (13.2), yielding a margin of 42 percent;
* EBIT for the period increased to MSEK 17.5 (9.3), yielding a margin of 34 percent;
* Number of player transactions (rounds) increased by 87 percent y-o-y to 1,184 million;
* Mobile gaming now delivers 59 percent of total gross game win;
* Six new licence agreements were signed, including Pinnacle, Tabcorp, Rank Group and Snaitech;
* Plans to enter the Danish market through deals with Jackpotjoy Group, Danske Spil/Bwin.dk and LeoVegas;
* Two new games were released: Pumpkin Smash and Reptoids;
* Plans to enter a new product vertical, bingo;
* Launched Euro 500,000 Christmas Calendar campaign for operators;
* Two jackpots dropped – Euro 3.48 million for Joker Millions and Euro 1.12 million for Empire Fortune.

2017 Full Year Highlights

* Revenues up 95 percent to MSEK 169.1 (2016: 86.9);
* EBITDA up significantly at MSEK 71.5 (2016: MSEK 40.1), yielding a margin of 42 percent;
* EBIT up at MSEK 58.8 (2016: MSEK 27.4), yielding a margin of 35 percent;
* Released 11 new network games and one operator exclusive game;
* Signed 40 licence agreements;
* Plans to enter the Italian market;
* Revamped technical platform iSENSE2.0+;
* Launched a new game mechanic, Fusion Realms, with the game Jungle Books;
* Launched new business development initiative – Yggdrasil Dragons.

Notable events after the fourth quarter

* Launched new game, Ozwin’s Jackpots;
* Jackpot of Euro 1.9 million fell on Joker Millions;
* Signed two new operators, including Bet25.dk;
* Plans to enter the Spanish market through a deal with GVC;
* Plan to launch table games product;

Fredrik Elmqvist, CEO of Yggdrasil, described 2017 as a landmark year for Yggdrasil with new sign-ups, new games and products and new markets combining to deliver the highest number of gaming transactions yet for the company.

“This level of activity has required a further expansion to the team,” Elmqvist reported. “We welcomed 26 new people to the Yggdrasil family during Q4, taking our team up to 191 people.

“It has been a remarkable 12 months, but I am even more excited about the possibilities and opportunities that lay ahead in 2018. We have a world-class team, an industry-leading product set and the best customers in the business, and we will be building upon this throughout the year and beyond,” he concluded.

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